![]() ![]() Even though you are punished for dying, you are never stuck, since even if a group of monsters is very hard to overcome, they will be easier every time you try, since the dead ones stay dead (and the hurt ones stay hurt!). On the plus side, you will have all your health back (and you have kept any healthboost powerups!), and your starting supply of pistol ammo (see, the monsters are evil, but fair). When you respawn, the evil monsters will have stolen your armour, and most of your ammo (currently they take 2/3rds, unless you have 5 or less, in which case they don't take anything). Respawnpoints are entities placed by the level designers in various spots throughout the level, and the game remembers the last one you touched. You respawn, as if it were DM, at your last respawnpoint. Dead monsters stay dead, and alive ones just continue at their current location. The way it works that when you die, the world stays AS IS. This brings back the tension in gameplay, without the frustration. The major annoyance in other games comes from having to repeat the same thing, here, you can die, and still never have to repeat the same gameplay again, yet you still have strong motivation not to die. Instead of savegames, Cube 2: Sauerbraten employs a novel system based on respawnpoints (not to be confused with checkpoints, which are just an annoying version of savegames). Because of this, savegames will not be added to the game. The developers believe that the problem with savegames is that they take away any tension in gameplay since you play without fear because you can make frequent saves, and when you do have to reload, its just an annoyance (or frustration, if you forgot to save for a while because it was going so well). Here's the relevant quote, bolding is my own:Ĭlassic SP works differently from most FPS games that employ a savegame based system. In the game docs, it clearly states that this game does not have saves and that the developers will not add them. The single player in this game seems to take each map individually as a whole and does not maintain a state across maps aside from some of the scoring mechanics. They didn't implement a save and unless you're going to get on-board for modding this project, it won't likely have something like that. ![]()
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